LAnimationWindow::PlayWhileLoad

#include "ltwrappr.h"

virtual L_INT LAnimationWindow::PlayWhileLoad()

Play file while it is being loaded.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Each loaded page of the played file is displayed directly after it is loaded.

Required DLLs and Libraries

LTDIS
LTFIL

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

LAnimationWindow::IsPlayWhileLoadEnabled, LAnimationWindow::EnablePlayWhileLoad, Class Members

Topics:

Implementing Animation

 

Raster Image Functions: Playing Animated Images

Example

#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName 
class MyAnimationWindow : public LAnimationWindow 
{ 
public : 
   L_INT PlayWhileLoad() 
   { 
      return LAnimationWindow::PlayWhileLoad(); 
   } 
}; 
L_INT LAnimationWindow_PlayWhileLoadExample(HWND hWndParent) 
{ 
   L_INT nRet; 
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
   //make sure all libraries are loaded 
   MyAnimationWindow MyAnimation; 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet!=SUCCESS) 
      return nRet; 
   MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
   nRet = MyAnimation.PlayWhileLoad(); 
   if (nRet!=SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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