#include "l_bitmap.h"
L_INT pEXT_CALLBACK YourFunction(uTag, uType, uCount, pData, pUserData)
L_UINT16 uTag; |
GeoKey ID |
L_UINT16 uType; |
GeoKey type |
L_UINT uCount; |
number of GeoKey values |
L_VOID* pData; |
pointer to GeoKey data |
L_VOID* pUserData; |
pointer to additional parameters |
This function is called for each GeoKey enumerated by the L_EnumFileGeoKeys function.
Parameter | Description | |
uTag | GeoKey ID identifying the GeoTIFF key. | |
uType | The type of GeoKey. This indicates whether the data pointed to by pData is SHORT, DOUBLE or ASCII. Possible values are: | |
Value | Meaning | |
TAG_ASCII | [2] Byte in the range of 0 to 255. Null-terminated. | |
TAG_SHORT | [3] Two bytes, unsigned. | |
TAG_DOUBLE | [12] Eight bytes used as a double-precision floating-point number. | |
uCount |
For TAG_ASCII, uCount represents the number of bytes in pData.
For TAG_SHORT and TAG_DOUBLE, uCount represents the number of items in the pData buffer. Note that for TAG_SHORT and TAG_DOUBLE, uCount does not represent the number of bytes. Instead, it represents the number of items. For example, if uCount is 10 and uType is TAG_DOUBLE, you will need 10 x 8 = 80 bytes to read the tag data. |
|
pData | A void pointer that you can use to access a variable or structure containing the GeoKey data. This gives you a way to receive data indirectly from the function that uses this callback function. | |
pUserData |
A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of the L_EnumFileGeoKeys function.)
Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function will be called for every GeoKey on the page.
Required DLLs and Libraries
LTFIL For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application |
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