#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxDrawFrame(hDC, pRect, uFlags, uFrameWidth, crFrame, uInnerWidth, crInner1, crInner2, uOuterWidth, crOuter1, crOuter2)
HDC hDC; |
handle to the target device context |
RECT *pRect; |
pointer to the display rectangle |
L_UINT uFlags; |
frame style |
L_UINT uFrameWidth; |
middle band width |
COLORREF crFrame; |
middle band color |
L_UINT uInnerWidth; |
inner band width |
COLORREF crInner1; |
inner band shadow color |
COLORREF crInner2; |
inner band highlight color |
L_UINT uOuterWidth; |
outer band width |
COLORREF crOuter1; |
outer band shadow color |
COLORREF crOuter2; |
outer band highlight color |
Draws a rectangular frame having the specified style, color, and border width into the target device context.
Parameter | Description | |
hDC | Handle to the target device context. | |
pRect | Pointer to the display destination rectangle. | |
uFlags | Frame style. The following are valid values: | |
Value | Meaning | |
EFX_FRAME_INNER_INSET | [0x0000] Inner band inset | |
EFX_FRAME_INNER_RAISED | [0x0001] Inner band raised | |
EFX_FRAME_OUTER_INSET | [0x0000] Outer band inset | |
EFX_FRAME_OUTER_RAISED | [0x0010] Outer band raised | |
EFX_FRAME_ADJUST_RECT | [0x0100] Adjust dimensions of the destination rectangle | |
uFrameWidth | Middle band width. | |
crFrame | COLORREF value that specifies the middle band color. | |
uInnerWidth | Inner band width. | |
crInner1 | COLORREF value that specifies the inner band shadow color. | |
crInner2 | COLORREF value that specifies the inner band highlight color. | |
uOuterWidth | Outer band width. | |
crOuter1 | COLORREF value that specifies the outer band shadow color. | |
crOuter2 | COLORREF value that specifies the outer band highlight color. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
For general information, refer to Implementing Special Effects.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawRotated3dText, L_EfxEffectBlt, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPaintTransition, L_EfxPatternFillRect, L_EfxTileRect |
Topics: |
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This example shows the minimum requirements for using the L_EfxDrawFrame function to draw a frame with a palette.
L_INT EfxDrawFrameExample(HWND hWnd,RECT* pDest)
{
L_INT nRet;
HDC hdc; /* Device context for the current window */
HPALETTE hSavedPalette = NULL; /* Temporary copy of the current system palette */
HPALETTE hOurPalette = NULL; /* The palette that we will use to paint */
L_INT nBitsPerPixel;
/* Get the device context */
hdc = GetDC (hWnd);
/* Check the device to see if we need a palette */
nBitsPerPixel = GetDeviceCaps( hdc, BITSPIXEL ) * GetDeviceCaps ( hdc, PLANES );
if ( nBitsPerPixel <=8 )
{
hOurPalette = (HPALETTE)GetStockObject (DEFAULT_PALETTE);
hSavedPalette = SelectPalette (hdc, hOurPalette, FALSE);
/* Realize our palette */
RealizePalette (hdc);
}
/* Draw the frame */
nRet = L_EfxDrawFrame(hdc, /* Device context */
pDest, /* Destination rectangle */
EFX_FRAME_OUTER_RAISED, /* outer band raised */
2, /* middle band width*/
RGB ( 255,0,0 ), /* middle band color */
2, /* inner band width*/
RGB ( 100,100,100 ), /* inner band shadow color */
RGB ( 0,0,0 ), /* inner band highlight color */
2, /* outer band width*/
RGB ( 128,128,128 ), /* inner band shadow color */
RGB ( 255,255,0 ) ); /* inner band highlight color */
if(nRet != SUCCESS)
return nRet;
/* Restore the old palette */
if ( hOurPalette )
SelectPalette (hdc, hSavedPalette, FALSE);
/* Release the device context */
ReleaseDC(hWnd, hdc);
return SUCCESS;
}
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