Setting options:
Painting a bitmap:
Painting a bitmap's region:
Paint Callbacks
PAINTCALLBACK_CONVERTLINE Function
PAINTCALLBACK_EXTSELECTCLIPRGN Function
PAINTCALLBACK_FILLRECT Function
PAINTCALLBACK_GETDEVICECAPS Function
PAINTCALLBACK_GETDIBINFO Function
PAINTCALLBACK_GETGRAPHICSMODE Function
PAINTCALLBACK_GETMAPMODE Function
PAINTCALLBACK_GETVIEWPORTORGEX Function
PAINTCALLBACK_GETWORLDTRANSFORM Function
PAINTCALLBACK_INTERSECTCLIPRECT Function
PAINTCALLBACK_ISCOMPATIBLEDC Function
PAINTCALLBACK_POSTPAINT Function
PAINTCALLBACK_PREPAINT Function
PAINTCALLBACK_REALIZEPALETTE Function
PAINTCALLBACK_RESTOREDC Function
PAINTCALLBACK_SETSTRETCHBLTMODE Function
PAINTCALLBACK_SETVIEWPORTORGEX Function
PAINTCALLBACK_STRETCHDIBITS Function
Using custom paint:
Using a PanWindow:
Using the Magnifying Glass:
L_SetMagGlassOwnerDrawCallback
Using Zoom View:
Using double buffering to minimize flicker:
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