#include "l_bitmap.h"
L_LTDIS_API L_INT L_GetPlaybackIndex(hPlayback, pnIndex)
HPLAYBACK hPlayback; |
playback handle |
L_INT *pnIndex; |
address of the variable to be updated |
Gets the list index of the current bitmap during animation playback.
Parameter |
Description |
hPlayback |
Handle that references the animation playback. |
pnIndex |
Address of the variable to be updated with the index of the current bitmap. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
This example uses L_GetPlaybackIndex and L_SetPlaybackIndex to skip bitmaps during a playback.
L_INT GetPlaybackIndexExample(L_HWND hWnd,
pBITMAPHANDLE pTargetBitmap,
HBITMAPLIST hList)
{
L_INT nRet;
HPLAYBACK hPlayback; /* Animation playback */
L_UINT uState; /* Next state in the playback */
RECT rcUpdate; /* Source clipping rectangle used in playback */
RECT rcDisplay; /* Display rectangle used in playback */
HDC hdc; /* Device context of the current window */
HPALETTE hPalette = NULL; /* Temporary copy of the current system palette */
L_INT nIndex = 0; /* Current index to the bitmap list */
L_UINT uCount = 0; /* Number of bitmaps in the list */
HPALETTE hpalPaint = NULL;
/* Use the client area as the display rectangle */
GetClientRect(hWnd,&rcDisplay);
/* Get the number of bitmaps in the list */
nRet = L_GetBitmapListCount(hList, &uCount);
if(nRet != SUCCESS)
return nRet;
/* Create and run the playback */
nRet = L_CreatePlayback(&hPlayback, pTargetBitmap, hList);
if(nRet != SUCCESS)
return nRet;
do
{
nRet = L_ProcessPlayback(hPlayback, &uState);
if(nRet != SUCCESS)
return nRet;
switch(uState)
{
case PLAYSTATE_PRERENDER:
nRet = L_GetPlaybackIndex(hPlayback, &nIndex);
if(nRet != SUCCESS)
return nRet;
nRet = L_SetPlaybackIndex(hPlayback, ++nIndex);
if(nRet != SUCCESS)
return nRet;
break;
case PLAYSTATE_POSTRENDER:
nRet = L_GetPlaybackUpdateRect(hPlayback, &rcUpdate, TRUE);
if(nRet != SUCCESS)
return nRet;
hdc = GetDC(hWnd);
if (hpalPaint)
{
hPalette = SelectPalette (hdc, hpalPaint, TRUE);
RealizePalette(hdc);
}
nRet = L_PaintDC(hdc, pTargetBitmap, NULL, &rcUpdate, &rcDisplay, &rcDisplay, SRCCOPY);
if(nRet != SUCCESS)
return nRet;
if (hpalPaint)
SelectPalette (hdc, hPalette, TRUE);
ReleaseDC(hWnd, hdc);
break;
}
} while(nIndex < (L_INT) uCount);
/* Clean up */
nRet = L_DestroyPlayback(hPlayback, NULL);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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