#include "l_bitmap.h"
L_LTKRN_API L_INT L_RemoveBitmapListItem(hList, uIndex, pBitmap)
HBITMAPLIST hList; |
handle to the list of bitmaps |
L_UINT uIndex; |
position of the bitmap in the list |
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
Removes a bitmap from the list, and lets you treat it as an individual bitmap.
Parameter |
Description |
hList |
Handle to the list of bitmaps. |
uIndex |
Position of the bitmap in the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. When you remove a bitmap from a list, the indexes of other bitmaps change to accommodate the removal. |
pBitmap |
Pointer to the bitmap handle that you can use afterward to work with the individual bitmap. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function does not free the bitmap. If you want to remove a bitmap from a list and free the bitmap, you should use L_DeleteBitmapListItems.
You cannot use this function to update a bitmap list while it is being used in an animation playback.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
This example removes even numbered bitmaps from a list and deletes them.
L_INT RemoveBitmapListItemExample(HBITMAPLIST hList)
{
L_INT nRet;
BITMAPHANDLE TmpBitmap; /* Temporary bitmap for manipulating the list */
L_UINT i; /* Loop counter */
L_UINT uCount; /* Number of bitmaps in the list */
/* Remove even numbered bitmaps from the list and delete them */
nRet = L_GetBitmapListCount(hList, &uCount);
if(nRet != SUCCESS)
return nRet;
for (i = 0; i <= uCount; i += 2)
{
nRet = L_RemoveBitmapListItem(hList, i, &TmpBitmap);
L_FreeBitmap(&TmpBitmap);
}
return SUCCESS;
}
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