#include "l_bitmap.h"
L_INT pEXT_CALLBACK YourFunction(hRgn, pBoundingRect, iWhiteCount, iBlackCount, pUserData)
HRGN hRgn; |
windows region |
PRECT pBoundingRect; |
pointer to a RECT structure |
L_INT iWhiteCount; |
number of white pixels |
L_INT iBlackCount; |
number of black pixels |
L_VOID *pUserData; |
pointer to additional parameters |
Handles each inverted text segment found by L_InvertedTextBitmap.
Parameter |
Description |
hRgn |
Windows region representing the inverted text to be removed. It is the programmers responsibility to delete this region (using DeleteObject()) when it is no longer needed. |
pBoundingRect |
Pointer to a RECT structure that contains the bounding rectangle of the inverted text region being processed. |
iWhiteCount |
Total number of white pixels in the inverted text region being processed. |
iBlackCount |
Total number of black pixels in the inverted text region being processed. |
pUserData |
A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function. (This is the same pointer that you pass in the pUserData parameter of L_InvertedTextBitmap.) |
|
Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function. |
SUCCESS_REMOVE |
Invert the text. |
SUCCESS_NOREMOVE |
Do not invert the text. |
Otherwise |
An error occurred. Refer to Return Codes. |
The callback is called once for each area of inverted text that is detected. Return SUCCESS_REMOVE to have the area modified. Return SUCCESS_NOREMOVE to leave the area unchanged. Pass any other value to abort. This value will be the return value of the L_InvertedTextBitmap() . If flags INVERTEDTEXT_IMAGE_UNCHANGED and INVERTEDTEXT _SINGLE_REGION are being used, then the return value of the callback affects only the internal single region that contains all the changes.
Required DLLs and Libraries
LTIMGCOR For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
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