#include "l_bitmap.h"
L_LTIMGCOR_API L_INT EXT_FUNCTION L_TissueEqualizeBitmap(pBitmap, uFlags)
pBITMAPHANDLE pBitmap; |
pointer to the bitmap |
L_UINT uFlags; |
flags |
Performs equalization between the hard tissue and the soft tissue in X-ray images, resulting in better quality for better interpretation and understanding of the image.
Parameter | Description | |
pBitmap | Pointer to the bitmap handle referencing the bitmap to perform the equalization operation on. | |
uFlags | Flags that indicate the type of processing. Possible values are: | |
Value | Meaning | |
TISSUEEQUALIZE_INTENSIFY | [0x00000002] Performs tissue equalization with contrast intensification. | |
TISSUEEQUALIZE_SIMPLIFY | [0x00000001] Performs tissue equalization with simplification of intensity values across the image. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
If the bitmap has a region, the effect will be applied on the region only; otherwise the whole image will be processed.
This function supports DICOM images.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
This example loads a bitmap and applies the Tissue Equalization on it
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT TissueEqualizeExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /*Bitmap handle to hold the loaded image*/
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")),
&LeadBitmap, sizeof(BITMAPHANDLE), 0,
ORDER_BGR, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
//Apply Tissue Equalize filter with Intensify option
nRet = L_TissueEqualizeBitmap(&LeadBitmap, TISSUEEQUALIZE_INTENSIFY);
if(nRet != SUCCESS)
return nRet;
//free bitmap
if(LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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