#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2Save(hJp2, pszFile, pBitmap, eFormat, nBitsPerPixel, nQFactor, pSaveOptions, pSaveCallBack, pUserData)
L_HJP2 hJp2; |
JPEG 2000 engine handle |
L_TCHAR * pszFile; |
JPEG 2000 file name |
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
eJP2FILEFORMAT eFormat; |
output file format |
L_INT nBitsPerPixel; |
resulting files pixel depth |
L_INT nQFactor; |
quality factor |
pSAVEFILEOPTION pSaveOptions; |
pointer to optional extended save options |
FILESAVECALLBACK pSaveCallBack; |
optional callback function |
L_VOID * pUserData; |
pointer to more parameters for the callback |
Creates a file in any of the supported JPEG 2000 file formats.
Parameter |
Description |
hJp2 |
JPEG 2000 engine handle that was created by the L_Jp2Create function. |
pszFile |
Character string that contains the name of the JPEG 2000 file. |
pBitmap |
Pointer to the bitmap handle that describes the data to be saved. |
eFormat |
Output JPEG 2000 file format. |
nBitsPerPixel |
Resulting files pixel depth. Possible values are: 8, 12, 16, 24, 32, 48, 64, and 0. |
nQFactor |
Quality factor. This value determines the degree of loss in the compression process. Possible values are from 0 to 255. Zero (0) represents lossless compression. Values between 1 and 255 are interpreted as a compression ratio. |
pSaveOptions |
Pointer to optional extended save options. Pass NULL to use the default save options. |
pSaveCallBack |
Optional callback function for additional processing. If you do not provide a callback function, pass NULL. If you provide a callback function, use the function pointer as the value of this parameter. The callback function must adhere to the syntax described in FILESAVECALLBACK . |
pUserData |
Void pointer you can use to pass one or more additional parameters used by the callback function. To use this feature, assign a value to a variable, or create a structure that contains as many fields as you need. Then, in this parameter, pass the address of the variable or structure, casting it to L_VOID *. The callback function, which receives the address in its own pUserData parameter, can cast it to a pointer of the appropriate data type to access your variable or structure. If additional parameters are not needed, pass NULL. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
L_Jp2Save creates a file in any of the supported JPEG 2000 file formats. All of the currently-set engines boxes will also be saved in this file.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
This example saves/loads bitmap in JPEG 2000 file format
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT Jp2SaveExample(L_UINT8 * pXMLData, L_SIZE_T uSize)
{
L_HJP2 hEngine;
L_INT nRet;
BITMAPHANDLE TmpBitmap;
L_JP2_XML_BOX XMLBox;
pL_JP2_MPEG7_BOX pMPEG7Box;
L_UINT uNumOfMPEG7;
/*Create JPEG 2000 engine handle*/
hEngine = L_Jp2Create();
/*Load an image*/
nRet = L_Jp2Read(hEngine,MAKE_IMAGE_PATH(TEXT("image1.jpx")),&TmpBitmap,0,ORDER_BGR,NULL, NULL, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
/*Read MPEG7 boxes*/
L_Jp2GetBoxes(hEngine, L_JPXB_MPEG7, (L_VOID**)&pMPEG7Box,&uNumOfMPEG7);
/*Reset all engine boxes*/
L_Jp2ResetBoxes(hEngine);
/*Set JPX Engine Boxes*/
if(uNumOfMPEG7)
{
L_Jp2SetBoxes(hEngine,L_JPXB_MPEG7,pMPEG7Box,uNumOfMPEG7);
}
/*Create an XML box*/
XMLBox.uStructSize = sizeof(L_JP2_XML_BOX);
XMLBox.pData = pXMLData;
XMLBox.uDataSize = uSize;
/*Set XML box of JPX engine*/
L_Jp2SetBoxes(hEngine,L_JPXB_XML,&XMLBox,1);
/*Save the image in JPx format*/
nRet = L_Jp2Save(hEngine,MAKE_IMAGE_PATH(TEXT("Test.jpx")), &TmpBitmap,LEADJP2_JPX, 24, 5,NULL, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
/*Free MPEG7 boxes*/
if(uNumOfMPEG7)
L_Jp2FreeBoxes(hEngine, L_JPXB_MPEG7, pMPEG7Box, uNumOfMPEG7);
/*Destroy engine handle*/
L_Jp2Destroy(hEngine);
if(TmpBitmap.Flags.Allocated)
L_FreeBitmap(&TmpBitmap);
return SUCCESS;
}
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