#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxPatternFillRect(hDC, pRect, uStyle, crBack, crFore)
HDC hDC; |
handle to the target device context |
RECT *pRect; |
pointer to the display rectangle |
L_UINT uStyle; |
filling style |
COLORREF crBack; |
background color |
COLORREF crFore; |
foreground color |
Draws a rectangle into the target device context, and then fills the rectangle with the specified pattern and color.
Parameter | Description | |
hDC | Handle to the target device context. | |
pRect | Pointer to the display destination rectangle. | |
uStyle | Filling style. The following are possible values. (Values cannot be combined.) | |
Value | Meaning | |
EFX_PATTERN_SOLID | Solid ◼ | |
EFX_PATTERN_HORZ_LINE | Horizontal lines ▤ | |
EFX_PATTERN_VERT_LINE | Vertical lines ▥ | |
EFX_PATTERN_DOWNWARD_DIAG | Downward diagonal lines ▨ | |
EFX_PATTERN_UPWARD_DIAG | Upward diagonal lines ▧ | |
EFX_PATTERN_CROSS | Cross line ▦ | |
EFX_PATTERN_DIAG_CROSS | Diagonal cross lines ▩ | |
EFX_PATTERN_MAX | Diagonal cross lines ▩ | |
crBack | COLORREF value that specifies the background color. | |
crFore | COLORREF value that specifies the foreground color. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
For general information, refer to Implementing Special Effects.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawFrame, L_EfxDrawRotated3dText, L_EfxEffectBlt, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPaintTransition, L_EfxPatternFillRect |
Topics: |
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This example shows the minimum requirements for using the L_EfxPatternFillRect function to draw and fill a rectangle with a pattern and color.
L_INT EfxPatternFillRectExample(HWND hWnd,RECT* pDest)
{
L_INT nRet;
HDC hdc; /* Device context for the current window */
HPALETTE hSavedPalette = NULL; /* Temporary copy of the current system palette */
HPALETTE hOurPalette = NULL; /* The palette that we will use to paint */
L_INT nBitsPerPixel;
/* Get the device context */
hdc = GetDC (hWnd);
/* Check the device to see if we need a palette */
nBitsPerPixel = GetDeviceCaps( hdc, BITSPIXEL ) * GetDeviceCaps ( hdc, PLANES );
if ( nBitsPerPixel <=8 )
{
hOurPalette = (HPALETTE)GetStockObject (DEFAULT_PALETTE);
hSavedPalette = SelectPalette (hdc, hOurPalette, FALSE);
/* Realize our palette */
RealizePalette (hdc);
}
/* Draw the pattern filled rectangle */
nRet = L_EfxPatternFillRect (hdc, /* device context */
pDest, /* destination rectangle */
EFX_PATTERN_DIAG_CROSS, /* diagonal cross pattern */
RGB ( 0,0,0 ), /* background color, black */
RGB ( 0,0,255 ) ); /* foreground color, blue */
if(nRet != SUCCESS)
return nRet;
/* Restore the old palette */
if ( hOurPalette )
SelectPalette (hdc, hSavedPalette, FALSE);
/* Release the device context */
ReleaseDC(hWnd, hdc);
return SUCCESS;
}
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