#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxTileRect(hdcDest, prcDest, hdcSrc, prcSrc)
HDC hdcDest; |
handle to the target device context |
RECT *prcDest; |
pointer to the destination rectangle |
HDC hdcSrc; |
handle to the source device context |
RECT *prcSrc; |
pointer to the source rectangle |
Performs a bit-block transfer of the source rectangle of pixels from the specified source device context into a destination device context, while tiling the source to fit the destination.
Parameter |
Description |
hdcDest |
Handle to the target device context. |
prcDest |
Pointer to the destination rectangle. |
hdcSrc |
Handle to the source device context. |
prcSrc |
Pointer to the source rectangle. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Use this function as a replacement for the Windows BitBlt C API function when you want a special painting effect.
If the source rectangle is smaller than the destination rectangle, then the source rectangle will be duplicated (tiled) as many times as necessary to fit the destination rectangle.
For general information, refer to Implementing Special Effects.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_EfxEffectBlt, L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawFrame, L_EfxDrawRotated3dText, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPaintTransition, L_EfxPatternFillRect |
Topics: |
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This function shows how to use L_EfxTileRect.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT EfxTileRectExample(HWND hWnd)
{
L_INT nRet;
HDC hdcDest; /* Device context for the current window */
HDC hdcSrc; /* Device context for the source image */
BITMAPHANDLE Bitmap; /* image that will be blt */
HBITMAP hbmMem; /* image that will be blt */
HPALETTE hSavedPalette = NULL; /* Temporary copy of the current system palette */
HPALETTE hPaintPal = NULL; /* The palette that we will use to paint */
L_INT nBitsPerPixel;
L_RECT rcDst;
L_RECT rcSrc;
/* Get the device context */
hdcDest = GetDC (hWnd);
/* Check the device to see if we need a palette */
nBitsPerPixel = GetDeviceCaps( hdcDest, BITSPIXEL ) * GetDeviceCaps ( hdcDest, PLANES );
/* Load an image to BLT */
/* Load the image as screen bit-depth */
nRet = L_LoadBitmap(MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &Bitmap, sizeof(BITMAPHANDLE), (nBitsPerPixel <= 8) ? nBitsPerPixel : 24, ORDER_BGR, NULL, NULL );
if(nRet != SUCCESS)
return nRet;
/* Create the source DC */
hdcSrc = CreateCompatibleDC(hdcDest);
/* Convert the image to DDB and select it into the source dc */
hbmMem = L_ConvertToDDB ( hdcDest, &Bitmap );
L_FreeBitmap(&Bitmap);
hbmMem = (HBITMAP)SelectObject(hdcSrc, hbmMem);
if ( nBitsPerPixel <=8 )
{
hPaintPal = L_CreatePaintPalette( hdcDest, &Bitmap );
hSavedPalette = SelectPalette (hdcDest, hPaintPal, FALSE);
/* Realize our palette */
RealizePalette (hdcDest);
}
/* tile the image using L_EfxTileRect */
GetClientRect(hWnd, &rcDst);
SetRect(&rcSrc, 0, 0, 100, 100);
nRet = L_EfxTileRect(hdcDest, &rcDst, hdcSrc, &rcSrc);
if(nRet != SUCCESS)
return nRet;
/* Restore the old palette */
if ( hPaintPal )
{
SelectPalette (hdcDest, hSavedPalette, FALSE);
DeleteObject (hPaintPal);
}
/* Release the device context */
ReleaseDC ( hWnd, hdcDest );
DeleteDC(hdcSrc);
DeleteObject(hbmMem);
return SUCCESS;
}
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