L_AnnSetRotateOptions

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnSetRotateOptions(hObject, pRotateOptions, uFlags)

HANNOBJECT hObject;

handle to the annotation object

pANNROTATEOPTIONS pRotateOptions;

pointer to the ANNROTATEOPTIONS structure

L_UINT uFlags;

flags that indicate which objects to process

Sets the rotation options for the annotation object.

Parameter Description
hObject Handle to the annotation object.
pRotateOptions Pointer to an ANNROTATEOPTIONS structure that specifies the rotate options to set.
uFlags Flags that indicate which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). Possible values are:
  Value Meaning
  0 Process only the specified object.
  ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions.
  ANNFLAG_NOTTHIS [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not.
  ANNFLAG_RECURSE [0x0008] Process objects within a container, and within any sub containers, down to any level.
  ANNFLAG_NOTCONTAINER [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves.
  ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

Use this function to set the rotate options of any annotation object, including the automation object. To use this function, declare a variable of type ANNROTATEOPTIONS, and pass the address of this variable for pRotateOptions. For more information, refer to the documentation for the structure ANNROTATEOPTIONS.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

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