#include "l_bitmap.h"
L_LTDIS_API L_INT L_AppendPlayback(hPlayback, pBitmap)
HPLAYBACK hPlayback; |
playback handle |
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
Appends a bitmap to a bitmap list during an animation playback.
Parameter |
Description |
hPlayback |
Handle that references the animation playback. |
pBitmap |
Pointer to the bitmap handle that references the bitmap to append. The specified bitmap must be fully allocated, although the image data is not yet loaded when this function is called. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
If you pass NULL in the hList parameter of the L_CreatePlayback function, you can use the L_AppendPlayback function to add bitmaps to the list during the playback. This is useful in the FILEREADCALLBACK function if you want to play an animated file as it is being loaded. If you need to reference the list after the playback, you can pass the address of an HBITMAPLIST variable when you call the L_DestroyPlayback function.
The L_ValidatePlaybackLines function lets you validate the lines that the animation playback engine will render to the target bitmap.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
Functions: |
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Topics: |
Raster Image Functions: Creating and Maintaining Lists of Images |
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