#include "l_bitmap.h"
L_LTKRN_API L_INT L_SetBitmapDataPointer(pBitmap, pData, dwSize)
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
L_UCHAR *pData; |
data pointer |
L_SIZE_T dwSize; |
size of the data buffer pointed to by pData |
Sets the data pointer for the specified bitmap to the specified data pointer pData.
Parameter |
Description |
pBitmap |
Pointer to the bitmap handle that references the bitmap whose data pointer will be set. |
pData |
Data pointer used to set the specified bitmaps data pointer. |
dwSize |
Size of the data buffer pointed to by pData. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function can be used to change the data pointer of a bitmap that was created by L_CreateBitmap, or allocated by L_AllocateBitmap, with memory type TYPE_USER. The data pointer to of the bitmap is set to the data pointer passed in through pData.
You are responsible for managing the image data. L_FreeBitmap will not free pData.
The memory buffer pointed to by pData must be valid when the bitmap is being used. If you free a memory buffer that is referenced by a bitmap, you will get access violations when you try to use that bitmap.
If you pass NULL for pData, the bitmap has no bitmap data. You should not try to use a bitmap that has no data pointer.
Note: To calculate the correct size for a single row of image data:
Windows:
(((Width * BitsPerPixel) + 31) >> 3)) &~3
Linux:
(((Width * BitsPerPixel) + 7) / 8)
Required DLLs and Libraries
|
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
Win32, x64, Linux.
Functions: |
|
Topics: |
Please note that you need to free the memory allocated for the bitmap and the bitmap data using the following:
L_INT SetBitmapDataPointerExample(pBITMAPHANDLE pBitmap){// allocate a buffer large enough to hold two copies of the imageL_UCHAR* pBuffer = (L_UCHAR*)GlobalAllocPtr(GMEM_MOVEABLE, pBitmap->Size * 2);L_INT i;L_INT nRet;// lock the bitmapL_AccessBitmap(pBitmap);// loop and get the flipped and normal versions of the image into pBufferfor(i = 0; i < pBitmap->Height; i++){nRet =(L_INT) L_GetBitmapRow(pBitmap,pBuffer + i * pBitmap->BytesPerLine,pBitmap->ViewPerspective == TOP_LEFT ? pBitmap->Height - i - 1 : i,pBitmap->BytesPerLine);if(nRet < 1)return nRet;memcpy( pBuffer + pBitmap->Size + (pBitmap->Height - i - 1) * pBitmap->BytesPerLine,pBuffer + i * pBitmap->BytesPerLine,pBitmap->BytesPerLine);}//unlock the bitmapL_ReleaseBitmap(pBitmap);// free the original image. Note that it is assumed that the image was 24 bit// for simplicity, so that it is not necessary to pass an array of palette entries to L_CreateBitmap// For color images, you would have to get the palette entries and pass them instead of NULLL_FreeBitmap(pBitmap);// this sets the image to be the flipped versionif((nRet = L_CreateBitmap(pBitmap, sizeof(BITMAPHANDLE),TYPE_USER,pBitmap->Width, pBitmap->Height, pBitmap->BitsPerPixel,pBitmap->Order, NULL,TOP_LEFT,pBuffer, pBitmap->Size)) == SUCCESS){MessageBox( NULL, TEXT("The image is flipped"), TEXT(""), MB_OK);// this sets the image to be the non-flipped versionreturn L_SetBitmapDataPointer(pBitmap, pBuffer + pBitmap->Size, pBitmap->Size);}return nRet;}
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