#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLDataMemory(hJp2, pBuffer, uBufferSize, pGMLData)
L_HJP2 hJp2; |
JPEG 2000 engine handle |
L_UINT8 * pBuffer; |
pointer to a JPEG 2000 file in memory |
L_SIZE_T uBufferSize; |
file size in bytes |
pL_JP2_GMLDATA pGMLData; |
pointer to the L_JP2_GMLDATA structure |
Reads GML data stored in a JPEG 2000 file in memory.
Parameter |
Description |
hJp2 |
JPEG 2000 engine handle. |
pBuffer |
Pointer to a JPEG 2000 file in memory. |
uBufferSize |
Size of the JPEG 2000 file in bytes. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
L_Jp2ReadGMLDataMemory reads GML data stored in a JPEG 2000 file in memory. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_Jp2FreeGMLData, L_Jp2ReadGMLData, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory |
Topics: |
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This example reads GML data stored in JPEG 2000 file format
L_INT Jp2ReadGMLDataMemoryExample(L_UINT8* pFileBuffer, L_SIZE_T uFileSize)
{
L_HJP2 hEngine;
L_JP2_GMLDATA GMLData;
/*Create JPEG 2000 engine handle*/
hEngine = L_Jp2Create();
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
L_Jp2ReadGMLDataMemory(hEngine, pFileBuffer, uFileSize, &GMLData);
/*Free GML data*/
L_Jp2FreeGMLData(hEngine, &GMLData);
/*Destroy engine handle*/
L_Jp2Destroy(hEngine);
return SUCCESS;
}
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