#include "l_bitmap.h"
L_LTEFX_API L_INT L_EfxPaintTransition(hDC, uTransition, crBack, crFore, uSteps, pDest, uEffect, uGrain, uDelay, nSpeed, nCycles, uPass, uMaxPass, fTransparency, crTransparency, uWandWidth, crWand, uROP)
HDC hDC; |
handle to the target device context |
L_UINT uTransition; |
filling style |
COLORREF crBack; |
background color |
COLORREF crFore; |
foreground color |
L_UINT uSteps; |
number of gradient color steps |
RECT *pDest; |
pointer to the display rectangle |
L_UINT uEffect; |
effect to apply when painting |
L_UINT uGrain; |
graining size |
L_UINT uDelay; |
delay between graining steps |
L_INT nSpeed; |
/* speed of the wave */ |
L_INT nCycles; |
number of cycles or repetitions |
L_UINT uPass; |
pass number when using a pattern brush |
L_UINT uMaxPass; |
maximum passes for a pattern brush |
L_BOOL fTransparency; |
transparency paint flag |
COLORREF crTransparency; |
transparency paint color |
L_UINT uWandWidth; |
wand width |
COLORREF crWand; |
wand color |
L_UINT32 uROP; |
Windows ROP code for display |
Draws a rectangle into the target device context with the specified fill pattern and color while using a special effect.
Parameter |
Description |
hDC |
Handle to the target device context. |
uTransition |
Filling style during transition. For valid values, refer to Effect Transition Filling Styles. |
crBack |
COLORREF value that specifies the background color. If a gradient transition is specified in the uTransition parameter, this is the beginning color for the gradient transition. Otherwise, it is the only color that is used. |
crFore |
COLORREF value that specifies the foreground color. If a gradient transition is specified in the uTransition parameter, this is the ending color for the gradient transition. Otherwise, this color is not used. |
uSteps |
Number of gradient color steps. This parameter is used only if a gradient transition is specified in the uTransition parameter. Valid values are 2 to 256. |
pDest |
Pointer to the display destination rectangle. |
uEffect |
Effect to apply when painting. For valid values, refer to Effect Types. |
uGrain |
This is the smallest size (pixel width or height) to be updated when painting an effect. Using a small grain makes the painting smoother, but takes longer to paint. Using a large grain makes the painting more coarse, but paints faster. If the uEffect parameter is from the Wave class this represents the duration or height of the wave. Valid values are 1 to 256. |
uDelay |
Delay between graining steps, in milliseconds. |
nSpeed |
Speed of the wave. Valid values are 1 to 256. This parameter is valid only if the uEffect parameter is from the Wave class. |
nCycles |
Number of cycles or repetitions used to draw the wave. This parameter is valid only if the uEffect parameter is from the Wave class. |
uPass |
Pass number when using a pattern brush. Use 1 for painting in one pass. |
uMaxPass |
Maximum passes for a pattern brush. Use 1 for painting in one pass. |
fTransparency |
TRUE to implement transparency by not painting pixels of the color specified in the crTransparency parameter; FALSE if transparency is not implemented. |
crTransparency |
COLORREF value that specifies the transparency paint color. |
uWandWidth |
Wand width, in pixels. |
crWand |
COLORREF value that specifies the wand color. |
uROP |
Windows ROP code for display. This parameter takes the same codes as the Windows BitBlt function. For ordinary painting, use SRCCOPY. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Use this function to create a special effect screen transition before painting the next image.
Use the uGrain and uDelay parameters to control the speed of the display. The uGrain parameter controls the size of the painting increment, and uDelay controls the time between increments.
The wand is a solid color bar that moves during an effect. Small grain sizes produce the best wand effects. Many of the effects listed in Effect Types can have a wand.
Use the uPass and uMaxPass parameters to paint the image in more than one pass. For example, if you want a 3-pass paint, use uMaxPass of 3 and paint 3 times, once with uPass = 1, once with uPass = 2, and once with uPass = 3.
For general information, refer to Implementing Special Effects.
Multipass painting for the EFX_EFFECT_PUSH_CLASS is disabled.
If the uEffect parameter is from the Twirl class, White Turnover class, Turnover class, Replace class, Laser class, Fade Normal class, Fade Black and White class, Fade Color class or Wave class, the uPass and uMaxPass parameters have no effect.
If the uEffect parameter is from the Fade Normal class, Fade Black and White class or Fade Color class, the uGrain parameter has no effect. However, if the uEffect parameter is from the Wave class, the uGrain parameter contains the wave size.
If the uEffect parameter is from the White Turnover class, the Turnover class or the Replace class, the uWandWidth and crWand parameters have no effect. However, if the uEffect parameter is from the Fade Color class, the crWand parameter contains the bitmap color level.
The nSpeed and nCycles parameters are valid only if the uEffect parameter is from the Wave class.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_EfxDraw3dShape, L_EfxDraw3dText, L_EfxDrawFrame, L_EfxDrawRotated3dText, L_EfxEffectBlt, L_EfxGradientFillRect, L_EfxPaintBitmap, L_EfxPatternFillRect, L_EfxTileRect |
Topics: |
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This example shows the minimum requirements for using L_EfxPaintTransition.
L_INT EfxPaintTransitionExample(HWND hWnd,RECT* pDest)
{
L_INT nRet;
HDC hdc; /* Device context for the current window */
HPALETTE hSavedPalette = NULL; /* Temporary copy of the current system palette */
HPALETTE hOurPalette = NULL; /* The palette that we will use to paint */
L_INT nBitsPerPixel;
/* Get the device context */
hdc = GetDC (hWnd);
/* Check the device to see if we need a palette */
nBitsPerPixel = GetDeviceCaps( hdc, BITSPIXEL ) * GetDeviceCaps ( hdc, PLANES );
if ( nBitsPerPixel <=8 )
{
hOurPalette = (HPALETTE)GetStockObject (DEFAULT_PALETTE);
hSavedPalette = SelectPalette (hdc, hOurPalette, FALSE);
/* Realize our palette */
RealizePalette (hdc);
}
/* Paint the transition in 3 steps */
nRet = L_EfxPaintTransition (hdc, /* device context */
EFX_TRANS_GRADIENT_LINE_R_TO_L, /* transition effect to paint */
RGB ( 255,0,0 ), /* background color, red */
RGB ( 0,0,255 ), /* foreground color, blue */
12, /* gradient color steps */
pDest, /* destination rectangle */
EFX_EFFECT_WIPE_RECTANGLE_IN, /* effect to apply when painting the transition */
4, /* graining size */
10, /* delay between graining steps */
0, /* speed of the wave */
0, /* number of cycles or repetitions */
1, /* step number for the pattern brush */
3, /* maximum steps for the pattern brush */
FALSE, /* do not use transparency */
0, /* no transparent color */
0, /* wand width */
0, /* no wand color */
SRCCOPY ); /* Windows raster operation code */
if(nRet != SUCCESS)
return nRet;
nRet = L_EfxPaintTransition ( hdc, /* device context */
EFX_TRANS_GRADIENT_LINE_R_TO_L, /* transition effect to paint */
RGB ( 255,0,0 ), /* background color, red */
RGB ( 0,0,255 ), /* foreground color, blue */
12, /* gradient color steps */
pDest, /* destination rectangle */
EFX_EFFECT_WIPE_RECTANGLE_OUT, /* effect to apply when painting the transition */
4, /* graining size */
10, /* delay between graining steps */
0, /* speed of the wave */
0, /* number of cycles or repetitions */
2, /* step number for the pattern brush */
3, /* maximum steps for the pattern brush */
FALSE, /* do not use transparency */
0, /* no transparent color */
0, /* wand width */
0, /* no wand color */
SRCCOPY ); /* Windows raster operation code */
if(nRet != SUCCESS)
return nRet;
nRet = L_EfxPaintTransition (hdc, /* device context */
EFX_TRANS_GRADIENT_LINE_R_TO_L, /* transition effect to paint */
RGB ( 255,0,0 ), /* background color, red */
RGB ( 0,0,255 ), /* foreground color, blue */
12, /* gradient color steps */
pDest, /* destination rectangle */
EFX_EFFECT_WIPE_CIRCLE_C_CW_FROM_L, /* effect to apply when painting the transition */
4, /* graining size */
10, /* delay between graining steps */
0, /* speed of the wave */
0, /* number of cycles or repetitions */
3, /* step number for the pattern brush */
3, /* maximum steps for the pattern brush */
FALSE, /* do not use transparency */
0, /* no transparent color */
0, /* wand width */
0, /* no wand color */
SRCCOPY ); /* Windows raster operation code */
if(nRet != SUCCESS)
return nRet;
/* Restore the old palette */
if ( hOurPalette )
SelectPalette (hdc, hSavedPalette, FALSE);
/* Release the device context */
ReleaseDC ( hWnd, hdc );
return SUCCESS;
}
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