The following topics provide a systematic approach to understanding how to program with LEADTOOLS.
For Beginners
Implementing an Automated Annotation Program
Getting Started
Considering Development Systems
Using LEADTOOLS with Your C/C++ Compiler
Working with Raster Images
Accounting for View Perspective
Programming with JPEG 2000 Features
Using DIBs, DDBs, and the Clipboard
Defining and Using a Bitmap Region
Speeding Up 1-Bit Documents (Document and Medical toolkits)
Minimizing Flicker with Double Buffering
Memory Storage Types for Bitmaps
Handling CMYK Files as Separate Bitmaps
Working with Annotations (Document and Medical toolkits)
Automated User Interface for Annotations
Low-Level Coordinate System for Annotations
Implementing Annotation Security
Implementing Annotation Hyperlinks
Implementing Custom Annotations
The Annotation Text Token Table
Grouping and Ungrouping Annotation Objects
Using Rulers in Annotation Objects
Using Annotation Bitmap Objects
Displaying and Manipulating Annotation Objects
Flipping, Reversing and Rotating Annotation Objects
Altering Annotation Object Settings
Obtaining Annotation Object Information
Raster .NET | C API | C++ Class Library | JavaScript HTML5
Document .NET | C API | C++ Class Library | JavaScript HTML5
Medical .NET | C API | C++ Class Library | JavaScript HTML5
Medical Web Viewer .NET