#include "l_bitmap.h"
L_LTIMGEFX_API L_INT L_MosaicBitmap(pBitmap, uDim, uFlags)
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
L_UINT uDim; |
dimensions of the tiles (uDim x uDim), in pixels |
L_UINT32 uFlags; |
flags |
Imposes a mosaic effect on a bitmap by dividing the bitmap into tiles of a specified size and changing the color of all pixels in each tile to the average color of pixels within the tile.
Parameter |
Description |
pBitmap |
Pointer to the bitmap handle that references the bitmap to be affected. |
uDim |
Dimensions of the tiles (uDim x uDim), in pixels. |
uFlags |
Reserved for future use. Must be 0. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available in the Document and Medical Imaging toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
For complete sample code, refer to the CHILD.C module of the DEMO example. This example loads a bitmap and applies a mosaic effect.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT MosaicBitmapExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image2.jpg")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet !=SUCCESS)
return nRet;
/* Apply a mosaic effect with 3x3 tiles */
nRet = L_MosaicBitmap(&LeadBitmap, 3 , 0);
if(nRet !=SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if(nRet !=SUCCESS)
return nRet;
//free bitmap
if(LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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