#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnSetBitmapDpiY(hObject, dDpiY, uFlags)
HANNOBJECT hObject; |
handle to the annotation automation object |
L_DOUBLE dDpiY; |
vertical DPI value to set |
L_UINT uFlags; |
flags that determine which objects to process |
Sets the vertical Bitmap DPI (dots per inch) value that is used to translate the vertical distance for the Ruler object.
Parameter | Description | |
hObject | Handle to the annotation automation object. | |
dDpiY | The vertical DPI value to set. Valid values are greater than or equal to 1. | |
If you pass 0 or a positive value less than 1, the value will default to 150. If you pass a negative value, the function will return an error. | ||
uFlags | Flags that determine which objects to process. Most of the flags apply only to container objects. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values: | |
Value | Meaning | |
0 | Process only the specified object. | |
ANNFLAG_SELECTED | [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the L_AnnGetSelected and L_AnnSetSelected functions. | |
ANNFLAG_NOTTHIS | [0x0004] Process only one level of objects within the specified container, not the container itself. If there are containers within the container, they are modified, but the objects within them are not. | |
ANNFLAG_RECURSE | [0x0008] Process objects within a container, and within any subcontainers, down to any level. | |
ANNFLAG_NOTCONTAINER | [0x0002] (Used with ANNFLAG_RECURSE) Process objects within containers, not the containers themselves. | |
ANNFLAG_NOINVALIDATE | [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
This function applies to multiple and selected objects based on the value of the uFlags parameter.
Only Automation and Ruler objects are affected. Refer to Annotation Automation Object.
You should set this value to the bitmaps YResolution. Call this function every time you load objects or paste them from the clipboard. Otherwise, the distances shown by the ruler objects will not be accurate.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
For an example, refer to L_AnnSetBitmapDpiX.
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