#include "l_bitmap.h"
L_LTKRN_API L_INT L_FlipBitmapViewPerspective(pBitmap)
pBITMAPHANDLE pBitmap; |
pointer to the bitmap handle |
Performs a fast flip operation by changing the bitmap's view perspective.
Parameter |
Description |
pBitmap |
Pointer to the bitmap handle referencing the bitmap to flip. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
To update a status bar or detect a user interrupt during execution of this function, refer to L_SetStatusCallback.
This function is similar to L_RotateBitmapViewPerspective.
The bitmap data remains unchanged.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
Functions: |
L_FlipBitmap, L_RotateBitmap, L_ShearBitmap, L_ReverseBitmap |
Topics: |
|
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For complete sample code, refer to the FEATURE1 example. This example loads a bitmap and flips it.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT FlipBitmapViewPerspectiveExample(L_VOID)
{
L_INT nRet;
BITMAPHANDLE LeadBitmap; /* Bitmap handle to hold the loaded image. */
/* Load the bitmap, keeping the bits per pixel of the file */
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("IMAGE1.CMP")), &LeadBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
/* Flip the bitmap */
nRet = L_FlipBitmapViewPerspective(&LeadBitmap);
if(nRet != SUCCESS)
return nRet;
nRet = L_SaveBitmap(MAKE_IMAGE_PATH(TEXT("Result.BMP")), &LeadBitmap, FILE_BMP, 24, 0, NULL);
if(nRet != SUCCESS)
return nRet;
if(LeadBitmap.Flags.Allocated)
L_FreeBitmap(&LeadBitmap);
return SUCCESS;
}
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