L_AnnRemove

#include "l_bitmap.h"

L_LTANN_API L_INT L_AnnRemove(hObject)

HANNOBJECT hObject;

handle to the annotation object

Removes the specified annotation object from its current container, leaving the object with no container.

Parameter

Description

hObject

Handle to the annotation object.

Returns

SUCCESS

The function was successful.

< 1

An error occurred. Refer to Return Codes.

Comments

If you want the object to be inserted into another container, such as the main container of the display, you must use the L_AnnInsert function.

Required DLLs and Libraries

LTANN

For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application.

Platforms

Win32, x64.

See Also

Functions:

L_AnnInsert, L_AnnGetContainer, L_AnnGetTopContainer, L_AnnEnumerate, L_AnnGetItem, L_AnnAddUserHandle, L_AnnAdjustPoint, L_AnnChangeUserHandle, L_AnnConvert, L_AnnDefine2, L_AnnDeleteUserHandle, L_AnnEnumerateHandles, L_AnnGetRestrictToContainer, L_AnnGetRotateAngle, L_AnnGetUserHandle, L_AnnGetUserHandles, L_AnnHitTest, L_AnnRestrictCursor, L_AnnSetRestrictToContainer

Topics:

Annotation Functions: Creating and Deleting Annotations

 

Annotation Functions: Object Information

 

Implementing Annotations

 

Implementing an Automated Annotation Program

 

Implementing a Non-automated Annotation Program

 

Implementing Custom Annotations

 

Displaying and Manipulating Annotation Objects

Example

This example removes an object from its container and inserts it into the root container.

L_INT AnnRemoveExample(HANNOBJECT hAnnObject) 
{ 
   L_INT nRet; 
   HANNOBJECT RootContainer; /* Root container */ 
   /* Get the root container */ 
   nRet = L_AnnGetTopContainer(hAnnObject, &RootContainer); 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Remove the object from its current container */ 
   nRet = L_AnnRemove(hAnnObject); 
   if(nRet != SUCCESS) 
      return nRet; 
   /* Insert the object into the root container */ 
   nRet = L_AnnInsert(RootContainer, hAnnObject, FALSE); 
   if(nRet != SUCCESS) 
      return nRet; 
   return SUCCESS; 
} 

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