#include "l_bitmap.h"
L_LTKRN_API L_INT L_CopyBitmap(pBitmapDst, pBitmapSrc, uStructSize)
pBITMAPHANDLE pBitmapDst; |
points to the destination bitmap handle |
pBITMAPHANDLE pBitmapSrc; |
points to the source bitmap handle |
L_UINT uStructSize; |
size in bytes, of the structure pointed to by pBitmapDst |
Copies an entire image of a source bitmap and places it into a destination bitmap. This also copies all fields in the bitmap handle.
Parameter |
Description |
pBitmapDst |
Points to the destination bitmap handle to hold the copied image. |
pBitmapSrc |
Points to the source bitmap handle. You must have a valid image loaded into the bitmap for this function to work. |
uStructSize |
Size in bytes, of the structure pointed to by pBitmapDst, for versioning. Use sizeof(BITMAPHANDLE). |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
The destination bitmap must not be allocated before this function is called. If the bitmap is already allocated, you must free it.
If a region is defined for the bitmap, the region is also copied.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64, Linux.
Functions: |
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For complete sample code, refer to the CHILD.C module of the DEMO example. This example loads TmpBitmap and copies it to LeadBitmap.
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT CopyBitmapExample(pBITMAPHANDLE pBitmap)
{
L_INT nRet;
BITMAPHANDLE TmpBitmap; /* Bitmap handle for the initial image */
/* Load a bitmap at its own bits per pixel */
nRet = L_LoadBitmap (MAKE_IMAGE_PATH(TEXT("ImageProcessingDemo\\Image3.cmp")), &TmpBitmap, sizeof(BITMAPHANDLE), 0, ORDER_BGR, NULL, NULL);
if(nRet != SUCCESS)
return nRet;
/* Copy the temporary bitmap to the new bitmap */
if(pBitmap->Flags.Allocated)
L_FreeBitmap(pBitmap);
nRet = L_CopyBitmap(pBitmap, &TmpBitmap, sizeof(BITMAPHANDLE));
if(nRet != SUCCESS)
return nRet;
/* Clean up */
if(TmpBitmap.Flags.Allocated)
L_FreeBitmap(&TmpBitmap);
return SUCCESS;
}
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