#include "l_bitmap.h"
L_LTANN_API L_INT L_AnnGetUserMode(hObject, puMode)
HANNOBJECT hObject; |
handle to the annotation object |
L_UINT *puMode; |
address of the variable to be updated |
Gets a value indicating the user mode of the specified annotation object. The user mode can be for interactive design of an annotation object or for run-time use.
Parameter | Description | |
hObject | Handle to the annotation object. | |
puMode | Address of the variable to be updated with the annotation object's current user mode. Possible values for the user mode are: | |
Value | Meaning | |
ANNUSER_DESIGN | [0] Design mode. Used for creating objects. | |
ANNUSER_RUN | [1] Run mode. Used for viewing and/or activating objects. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Before calling this function, you must declare a variable of data type L_UINT. Then, pass the address of the variable in the puMode parameter. This function will update the variable with the annotation object's user mode constant.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
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This example gets the current user mode and assigns it to a global variable.
L_INT AnnGetUserModeExample(HANNOBJECT hContainer, /* Container annotation object */
L_UINT nAnnUserMode) /* Automation user mode, design or run */
{
L_INT nRet;
L_TCHAR szMessage[80];
nRet = L_AnnGetUserMode(hContainer, &nAnnUserMode);
if(nRet != SUCCESS)
return nRet;
wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode);
MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK);
return SUCCESS;
}
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