#include "l_bitmap.h"
L_LTJP2_API L_INT EXT_FUNCTION L_Jp2ReadGMLData(hJp2, pFileName, pGMLData)
L_HJP2 hJp2; |
JPEG 2000 engine handle |
L_TCHAR * pFileName; |
JPEG 2000 file name |
pL_JP2_GMLDATA pGMLData; |
pointer to the L_JP2_GMLDATA structure |
Reads GML data stored in a JPEG 2000 file.
Parameter |
Description |
hJp2 |
JPEG 2000 engine handle. |
pFileName |
Character string that contains the name of the JPEG 2000 file. |
pGMLData |
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
L_Jp2ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the L_Jp2FreeGMLData function.
Required DLLs and Libraries
For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Win32, x64.
Functions: |
L_Jp2FreeGMLData, L_Jp2ReadGMLDataMemory, L_Jp2AppendGMLData, L_Jp2AppendGMLDataMemory |
Topics: |
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This example reads GML data stored in JPEG 2000 file format
#define MAKE_IMAGE_PATH(pFileName) TEXT("C:\\Users\\Public\\Documents\\LEADTOOLS Images\\")pFileName
L_INT Jp2ReadGMLDataExample(L_VOID)
{
L_HJP2 hEngine;
L_JP2_GMLDATA GMLData;
/*Create JPEG 2000 engine handle*/
hEngine = L_Jp2Create();
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
L_Jp2ReadGMLData(hEngine, MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData);
/*Free GML data*/
L_Jp2FreeGMLData(hEngine, &GMLData);
/*Destroy engine handle*/
L_Jp2Destroy(hEngine);
return SUCCESS;
}
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