Provides information on the animation event.
typedef struct tagANIMATIONEVENTDATA
{
HWND hAnimationWindow;
LAnimationWindow * pClass;
L_UINT nEvent;
L_UINT nFrameNumber;
} ANIMATIONEVENTDATA, * pANIMATIONEVENTDATA;
Handle to the animation window.
Pointer to an LAnimationWindow object.
Used only for LAM_PLAYBACK_EVENT. Possible values are:
Value | Meaning |
---|---|
EVENT_PLAYSTATE_START | User started an animation. |
EVENT_PLAYSTATE_END | User stopped an animation. |
EVENT_PLAYSTATE_PRECLEAR | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_POSTCLEAR | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_PRERENDER | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_RENDER | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_POSTRENDER | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_WAITINPUT | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_WAITDELAY | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_WAITINPUTDELAY | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_PREDISPOSE | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_POSTDISPOSE | Triggered during animation playback. For more information, refer to LPlayBack::GetState. |
EVENT_PLAYSTATE_LOOP | Animation playback has looped back to the first frame |
The frame number.
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