LAnimationWindow::InsertFrame

Summary

Inserts the specified LBitmapBase object's associated bitmap into the class object's bitmap list, or appends the bitmap to the end of the internal bitmap list.

Syntax

#include "ltwrappr.h"

L_INT LAnimationWindow::InsertFrame(pLBitmap, uIndex =-1)

Parameters

LBitmapBase * pLBitmap

Pointer to the bitmap object to insert.

L_UINT uIndex

Position of the bitmap in the list. Use (L_UINT)-1 to append the bitmap to the end of the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

After calling this method, the bitmap handle in the list references the original image data, it is not a copy. This method will invalidate the passed LBitmapBase object before it returns. In order to reuse the LBitmapBase object, you must reinitialize it.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LAnimationWindow::GetAt.

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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.