Inserts the specified LBitmapBase object's associated bitmap into the class object's bitmap list, or appends the bitmap to the end of the internal bitmap list.
#include "ltwrappr.h"
L_INT LAnimationWindow::InsertFrame(pLBitmap, uIndex =-1)
Pointer to the bitmap object to insert.
Position of the bitmap in the list. Use (L_UINT)-1 to append the bitmap to the end of the list. Use zero-based indexing. For example, if there are 10 bitmaps in a list, the index of the last one is 9. If you insert a bitmap within.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
After calling this method, the bitmap handle in the list references the original image data, it is not a copy. This method will invalidate the passed LBitmapBase object before it returns. In order to reuse the LBitmapBase object, you must reinitialize it.
Win32, x64.
For an example, refer to LAnimationWindow::GetAt.
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