Gets the user mode of the annotation object. The user mode can be for interactive design of an annotation object or for run-time use.
#include "ltwrappr.h"
virtual L_UINT LAnnotation::GetUserMode()
The annotation object's current user mode. Possible values for the user mode are:
Value | Meaning |
---|---|
ANNUSER_DESIGN | [0] Design mode. Used for creating objects. |
ANNUSER_RUN | [1] Run mode. Used for viewing and/or activating objects. |
Win32, x64.
L_INT LAnnotation_AnnGetUserModeExample(LAnnotation & Annotation)
{
L_TCHAR szMessage[80];
L_UINT nAnnUserMode;
nAnnUserMode = Annotation.GetUserMode();
wsprintf(szMessage, TEXT("User mode %d"), nAnnUserMode);
MessageBox(NULL, szMessage, TEXT("Notice"), MB_OK);
return SUCCESS;
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document
Your email has been sent to support! Someone should be in touch! If your matter is urgent please come back into chat.
Chat Hours:
Monday - Friday, 8:30am to 6pm ET
Thank you for your feedback!
Please fill out the form again to start a new chat.
All agents are currently offline.
Chat Hours:
Monday - Friday
8:30AM - 6PM EST
To contact us please fill out this form and we will contact you via email.