LAnnPoint::GetPredefinedBitmap

Summary

Retrieves a copy of the specified predefined bitmap.

Syntax

#include "ltwrappr.h"

static L_INT LAnnPoint::GetPredefinedBitmap(uType, pBitmap, uStructSize)

static L_INT LAnnPoint::GetPredefinedBitmap(uType, pBitmap, uStructSize)

Parameters

L_UINT uType

Value that indicates the bitmap to retrieve. Possible values are:

Value Meaning
ANNBITMAP_POINT [0] Predefined metafile for annotation point object.

pBITMAPHANDLE pBitmap

Pointer to a variable to be updated with the bitmap handle.

LBitmapBase * pBitmap

Pointer to a valid bitmap object containing the image to set.

L_UINT uStructSize

Size in bytes, of the structure pointed to by pBitmap. Use sizeof(BITMAPHANDLE).

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

You must free the bitmap handle when you are finished, using the LBitmapBase::Free function. Call the LAnnPoint::SetPredefinedBitmap function to change or reset the predefined bitmap.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

This example does the following:

  1. Gets the current point bitmap
  2. Inverts it
  3. Sets the inverted bitmap as the default point bitmap
    L_INT LAnnPoint_GetPredefinedBitmapExample() 
    { 
    	L_INT nRet; 
       LBitmap PointBitmap;  
     
       // Get predefined point bitmap 
       nRet = LAnnPoint::GetPredefinedBitmap(ANNBITMAP_POINT, &PointBitmap, sizeof(BITMAPHANDLE));  
    	if(nRet != SUCCESS) 
    		return nRet; 
     
       // Invert it 
       nRet = PointBitmap.Invert(); 
    	if(nRet != SUCCESS) 
    		return nRet; 
     
       // Set as new point bitmap 
       nRet = LAnnPoint::SetPredefinedBitmap (ANNBITMAP_POINT, &PointBitmap);  
    	if(nRet != SUCCESS) 
    		return nRet; 
       MessageBox(NULL, TEXT("Now create a point annotation object.  The bitmap is inverted"), TEXT(""), MB_OK);  
    	 
    	return SUCCESS; 
    } 
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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.