Sets bitmap objects to use a transparent color. A transparent color is not painted when the image is painted.
#include "ltwrappr.h"
virtual L_INT LAnnAutomation::SetTransparent(bTransparent, uFlags=0)
Flag that indicates whether to make the bitmap transparent. Possible values are:
Value | Meaning |
---|---|
TRUE | Make the bitmap transparent |
FALSE | Do not make the bitmap transparent. This is the default. |
Reserved for future versions, use 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Only Point and Stamp objects that are using a bitmap can be set to use a transparent color. By default the transparent color is white (0x00FFFFFF). In order for the transparent bitmaps to be painted properly the LTEFXu.dll needs to be present for WIN32. If the appropriate DLL is not present, the transparent bitmap stamps will be painted as non-transparent bitmap stamps.
The next stamp created will be transparent.
Win32, x64.
L_INT LAnnAutomation_SetTransparentExample(LAnnAutomation *pLAnnAutomation)
{
return pLAnnAutomation->SetTransparent(TRUE);
}
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