LAnnAutomation::SetTransparent

Summary

Sets bitmap objects to use a transparent color. A transparent color is not painted when the image is painted.

Syntax

#include "ltwrappr.h"

virtual L_INT LAnnAutomation::SetTransparent(bTransparent, uFlags=0)

Parameters

L_BOOL bTransparent

Flag that indicates whether to make the bitmap transparent. Possible values are:

Value Meaning
TRUE Make the bitmap transparent
FALSE Do not make the bitmap transparent. This is the default.

L_UINT uFlags

Reserved for future versions, use 0.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Only Point and Stamp objects that are using a bitmap can be set to use a transparent color. By default the transparent color is white (0x00FFFFFF). In order for the transparent bitmaps to be painted properly the LTEFXu.dll needs to be present for WIN32. If the appropriate DLL is not present, the transparent bitmap stamps will be painted as non-transparent bitmap stamps.

The next stamp created will be transparent.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

L_INT LAnnAutomation_SetTransparentExample(LAnnAutomation *pLAnnAutomation) 
 
{ 
  return  pLAnnAutomation->SetTransparent(TRUE); 
} 
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LEADTOOLS Raster Imaging C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.