Translates a Windows RECT structure from a specified view perspective to the bitmap's view perspective.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::RectToBitmap(nViewPerspective, pRect)
Source view perspective from which the rectangle coordinates should be translated.
Pointer to the RECT structure to be translated.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To use this function, do the following:
Declare a Windows RECT structure and a pointer to it.
Assign the values of the rectangle.
Call this function, passing the pointer to the RECT structure, and specifying the source view perspective. (The function gets the destination view perspective from the bitmap handle.)
Get the translated rectangle from the RECT structure, which this function has updated.
For general information about view perspectives, refer to Accounting for View Perspective.
Win32, x64.
L_INT LBitmapBase__RectToBitmapExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
RECT Rect={10,10,100,200};
nRet =MyBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")),24);
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.RectToBitmap(BOTTOM_LEFT, &Rect);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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