Constructs and initializes the different member variables of the LPaint object.
#include "ltwrappr.h"
LPaint::LPaint()
LPaint::LPaint(pBitmap, hDC)
Pointer to an allocated bitmap object to be painted.
Handle of a windows device context to be used for the painting. The mapping mode of the device context must be MM_TEXT.
None.
LPaint::LPaint() is a constructor for the LPaint class.
LPaint::LPaint(pBitmap, hDC) constructs and initializes an LPaint object with the passed bitmap object pointer and the Windows device context handle.
Win32, x64.
// This is an example for LPaint::LPaint():
L_INT LPaint__LPaintExample_1()
{
// this will call the default constructor and destructor when it is out of scope
LPaint LeadPaint;
//...
return SUCCESS;
}
// This is an example for LPaint::LPaint(pBitmap, hDC):
L_INT LPaint__LPaintExample_2(HDC hDC)
{
L_INT nRet;
LBitmapBase LeadBitmap;
nRet = LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp"))) ;
if(nRet != SUCCESS)
return nRet;
// this will call the default constructor and destructor when it is out of scope
LPaint LeadPaint(&LeadBitmap, hDC) ;
//...
return SUCCESS;
}
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