Appends GML data to the specified JPEG 2000 part 2 (JPX) file format.
#include "ltwrappr.h"
L_INT LJp2FileFormat::AppendGMLData(pFileName, pGMLData)
Character string that contains the name of the JPEG 2000 file.
Pointer to the L_JP2_GMLDATA structure that has the GML data to be appended.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
LJp2FileFormat::AppendGMLData appends GML data to the specified JPEG 2000 part 2 (JPX) file format. If the file is JPX format, the function returns: ERROR_FILE_FORMAT.
Win32, x64.
This example appends user GML data to a JPEG 2000 file.
L_INT LJp2FileFormat__AppendGMLDataExample(pL_JP2_GMLDATA pGMLData)
{
LJp2FileFormat Engine;
L_INT nRet = 0;
/*Read GML data*/
nRet = Engine.AppendGMLData(MAKE_IMAGE_PATH(TEXT("image1.jpx")), pGMLData);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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