Gets the animation playback delay in milliseconds (ms) for the class object's bitmap.
#include "ltwrappr.h"
L_UINT32 LBitmapBase::GetPlayBackDelay()
The animation playback delay in milliseconds(ms).
Call this function to get the animation playback delay in milliseconds (ms) for the class object's bitmap.
Win32, x64.
L_INT LBitmapBase__GetPlayBackDelayExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_UINT32 uDelay;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
uDelay=MyBitmap.GetPlayBackDelay();
return SUCCESS;
}
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