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Enables or disables the animation playback event notifications.
#include "ltwrappr.h"
L_BOOL LAnimationWindow::EnableAnimateEvent(bEnable=TRUE)
Flag that determines whether to enable or disable animation events.
Value | Meaning |
---|---|
TRUE | Enable animation playback event notifications. |
FALSE | Disable animation playback event notifications. |
The previous setting.
This function enables or disables the event notifications that are sent to LAnimationWindow::AnimateEvent.
Win32, x64.
class MyClass : public LAnimationWindow
{
public :
virtual L_VOID AnimateEvent(L_INT nEvent,L_INT nFrameNumber)
{
L_TCHAR szStr[255];
wsprintf(szStr,TEXT("Event number : %d\nFrameNumber : %d"),nEvent, nFrameNumber);
MessageBox(m_hWnd, szStr, TEXT("Example"), MB_OK|MB_ICONINFORMATION);
//call base class
LAnimationWindow::AnimateEvent(nEvent, nFrameNumber);
}
};
L_INT LAnimationWindow_EnableAnimateEventExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);
//make sure all libraries are loaded
MyClass MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300);
nRet = MyAnimation.EnableAnimateEvent();
if(nRet != SUCCESS)
return nRet;
nRet = MyAnimation.PlayAnimation();
if(nRet != SUCCESS)
return nRet;
while (MyAnimation.IsPlaying())
{
if (MyAnimation.DoEvents())
break;
}
}
else
return nRet;
return SUCCESS;
}
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