Applies an effect to the class object's bitmap that mimics the accidental exposure of photographic film to light. It does so by inverting all color data with an intensity value greater than or equal to the threshold that you specify.
#include "ltwrappr.h"
virtual L_INT LBitmap::Solarize(uThreshold, uFlags = 0)
Threshold at or above which colors are to be inverted. The valid ranges are:
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To update a status bar or detect a user interrupt during execution of this function, refer to LBase::EnableStatusCallback.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
This function solarizes image data. If the image has a LUT, the function will work on the LUT, not the image data. If the image has a LUT and you want to work on the image data, set the UseLUT Flag in the BITMAPHANDLE structure to FALSE. Then, after calling the function, reset the UseLUT flag to TRUE as follows:
myBitmap.EnableUseLUT(FALSE);
myBitmap.Solarize(90);
myBitmap.EnableUseLUT(TRUE);
Win32, x64.
L_INT LBitmap__SolarizeExample()
{
L_INT nRet;
LBitmap LeadBitmap;
nRet =LeadBitmap.Load(MAKE_IMAGE_PATH(TEXT("image1.cmp")), 0,ORDER_BGR);
if(nRet !=SUCCESS)
return nRet;
return LeadBitmap.Solarize(50);
}
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