Loads your palette with selected colors of a class object's bitmap.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::GetColors(nIndex, nCount, pPalette)
The index of the first color to be retrieved.
The number of colors to retrieve.
Pointer to an array of RGBQUAD structures that will receive the colors.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Your palette can be smaller than the bitmap's palette, as long as it is big enough to hold the selected colors. For the reverse action, refer to LBitmapBase::PutColors.
Win32, x64.
L_INT LBitmapBase__GetColorsExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
RGBQUAD Colors[256];
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load(8);//load at 8 bit per pixel
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.GetColors(0, 255, Colors) ;
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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