LAnimationWindow::WaitForUserInput

Summary

Controls whether the animation playback waits for user input.

Syntax

#include "ltwrappr.h"

L_INT LAnimationWindow::WaitForUserInput(bWait=TRUE, nIndex=ANIM_ALL_ITEMS)

Parameters

L_BOOL bWait

Flag that indicates whether playback waits for user input.

L_UINT nIndex

Position of bitmap list item. Possible values are:

Value Meaning
ANIM_ALL_ITEMS [-1] Set the delay for all items in the bitmap list
>=0 Set the delay only for the specified item

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

Pass ANIM_ALL_ITEMS for nIndex to set this flag for all bitmap list items.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Example

The following example will make even numbered bitmap items in the
animation wait for user input, and then reads the new state for each
item in the bitmap list.

L_INT LAnimationWindow_WaitForUserInputExample(HWND hWndParent) 
{ 
   L_INT nRet; 
   L_UINT i; 
 
   LBase::LoadLibraries(LT_ALL_LEADLIB); 
   //make sure all libraries are loaded 
 
   LAnimationWindow MyAnimation; 
 
   MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif"))); 
   nRet = MyAnimation.Load(); 
   if (nRet==SUCCESS) 
   { 
      MyAnimation.CreateWnd(hWndParent,0, WS_VISIBLE|WS_CHILD|WS_BORDER,0,0,300,300); 
 
      //let the even items wait for user input 
 
      for (i=0; i<MyAnimation.GetCount(); i++) 
 
      { 
 
         if (i%2) 
         { 
            nRet = MyAnimation.WaitForUserInput(FALSE,i); 
            if(nRet != SUCCESS) 
               return nRet; 
         } 
 
         else 
         { 
            nRet = MyAnimation.WaitForUserInput(TRUE,i); 
            if(nRet != SUCCESS) 
               return nRet; 
         } 
 
      } 
 
 
 
      for (i=0; i<MyAnimation.GetCount(); i++) 
 
      { 
 
         L_TCHAR szStr[255]; 
 
         //get current wait state 
 
         wsprintf(szStr,TEXT("Bitmap[%d] Wait For User Input?: %s"),i, (MyAnimation.IsWaitingForUserInput(i)?TEXT("YES"):TEXT("NO"))); 
 
         MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);  
 
      } 
 
   } 
 
   else 
      return nRet; 
   return SUCCESS; 
} 

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LEADTOOLS Raster Imaging C++ Class Library Help
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