Fills the specified array of ANNPOINT structures with the endpoints of the ruler object.
#include "ltwrappr.h"
virtual L_INT LAnnProtractor::GetPoints(pPoints)
Pointer to the array to be filled with the vertices of the protractor object.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
The ANNPOINT structure is like a Windows POINT structure, except that it uses double-precision floating point values.
Coordinates of an object's points are relative to its container object. The coordinates are interpreted using the container's scaling factors and offsets, which are described in Low-Level Coordinate System for Annotations.
The order of the vertices in the array is shown below:
Win32, x64.
L_INT LAnnProtractor_GetPointsExample()
{
LBitmap MyBitmap;
LAnnProtractor MyAnnProtractor;
ANNPOINT MyPts[3] = { 40,40,
140,40,
140,140
};
pANNPOINT pMyPts = MyPts;
MyAnnProtractor.SetPoints(pMyPts, 3);
L_UINT uPointCount = MyAnnProtractor.GetPointCount();
HGLOBAL hGlobal = GlobalAlloc(GMEM_MOVEABLE, sizeof(ANNPOINT) * uPointCount);
pANNPOINT pAnnPoint = (pANNPOINT)GlobalLock(hGlobal);
MyAnnProtractor.GetPoints(pAnnPoint);
for (unsigned int i=0; i<uPointCount; i++)
{
L_TCHAR szTemp[100];
wsprintf(szTemp, TEXT("[%d]Point(%d, %d)"), i, (int)pAnnPoint[i].x, (int)pAnnPoint[i].y);
AfxMessageBox(szTemp);
}
GlobalFree(hGlobal);
return SUCCESS;
}
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