Warps the image around a 3D spherical shape.
#include "ltwrappr.h"
virtual L_INT LBitmap::Spherize(nValue, CenterPt, crFill, uFlags)
Amount of stretching where:
POINT structure that contains the center of the sphere.
The COLORREF value that specifies the fill color for any exposed areas.
Flags that indicate how to handle exposed areas outside the sphere and inside the sphere. You can use a bitwise OR ( | ) to specify one flag from each group.
Value | Meaning |
---|---|
FILL_CLR | [0x0000] Fill any exposed areas with crFill. |
FILL_RPT | [0x0001] Stretch the image edges to fill the exposed area. |
FILL_NOCHG | [0x0002] Leave the exposed area as is, without changing it. |
Value | Meaning |
---|---|
FILL_ROT | [0x0000] Rotate the image inside the sphere pattern. |
FILL_WOUTROT | [0x0010] Fill exposed sphere pattern center as selected from exposed area process type flag. |
This flag is ignored if the nValue is negative.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function will warp the image as a 3D spherical shape around the specified CenterPt. The center point must be defined inside the bitmap or inside the region, if the bitmap has a region.
If the bitmap has a region, the effect will be applied on the region only.
This function supports 12 and 16-bit grayscale and 48 and 64-bit color images. Support for 12 and 16-bit grayscale and 48 and 64-bit color images is available only in the Document/Medical toolkits.
This function does not support signed data images. It returns the error code ERROR_SIGNED_DATA_NOT_SUPPORTED if a signed data image is passed to this function.
This function does not support 32-bit grayscale images. It returns the error code ERROR_GRAY32_UNSUPPORTED if a 32-bit grayscale image is passed to this function.
Sphere Function - Before
Sphere Function - After
View additional platform support for this Sphere function.
Win32, x64.
L_INT LBitmap__SpherizeExample(LAnimationWindow * LAniWnd)
{
POINT CenterPt;
CenterPt.x = (LAniWnd->GetHandle ())->Width/2;
CenterPt.y = (LAniWnd->GetHandle ())->Height/2;
return LAniWnd->Spherize(100, CenterPt, 0, FILL_RPT | FILL_WOUTROT);
}
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