LAnnNote::SetFontName

✎ NOTE

THIS FUNCTION IS NOW INHERITED DIRECTLY FROM THE PARENT LANNOTATION CLASS.

Summary

Sets the font of the annotation object. You specify the name of the font in a character string.

Syntax

#include "ltwrappr.h"

virtual L_INT LAnnNote::SetFontName(pFontName, uFlags=0)

Parameters

L_TCHAR * pFontName

The character string containing the name of the font to assign.

L_UINT uFlags

Flags that indicate the object to process. You can combine values when appropriate by using a bitwise OR ( | ). The following are valid values:

Value Meaning
0 Process only the specified object.
ANNFLAG_SELECTED [0x0001] Process only objects that have the selected property set to TRUE. For getting and setting the selected property, use the LAnnotation::IsSelected and LAnnotation::SetSelected functions.
ANNFLAG_NOINVALIDATE [0x0010] Do not invalidate the affected rectangle in the window. Use this to avoid generating unwanted paint messages.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Required DLLs and Libraries

Platforms

Win32, x64.

See Also

Functions

Topics

Example

For an example, refer to LAnnNote::GetFontName.

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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.