Sets the internal file used by the class object for loading and saving images on disk.
#include "ltwrappr.h"
L_VOID LBitmapBase::SetFileName(pszFileName)
Character string containing the name of the file to be associated with the class object.
None.
Call this function to set the internal file used by the class object for loading and saving images on disk.
Win32, x64.
L_INT LBitmapBase__SetFileNameExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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