Gets the index of the frame from the bitmap list that is currently displayed.
#include "ltwrappr.h"
L_UINT LAnimationWindow::GetCurrentIndex() const
The current frame index.
Win32, x64.
L_INT LAnimationWindow_GetCurrentIndexExample(HWND hWndParent)
{
L_INT nRet;
LBase::LoadLibraries(LT_ALL_LEADLIB);//make sure all libraries are loaded
LAnimationWindow MyAnimation;
MyAnimation.SetFileName(MAKE_IMAGE_PATH(TEXT("eye.gif")));
nRet = MyAnimation.Load();
if (nRet==SUCCESS)
{
L_TCHAR szStr[255];
nRet = MyAnimation.MoveLastFrame();
if(nRet != SUCCESS)
return nRet;
wsprintf(szStr,TEXT("Current Index = %d and Count = %d"),MyAnimation.GetCurrentIndex(),MyAnimation.GetCount());
MessageBox(hWndParent, szStr,TEXT("Example"), MB_OK | MB_ICONINFORMATION);
}
else
return nRet;
return SUCCESS;
}
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