Copies the passed item to the LBuffer object.
#include "ltwrappr.h"
L_INT LBuffer::Copy(lpStr)
L_INT LBuffer::Copy(lpData, dwSize)
L_INT LBuffer::Copy(pLBufferSrc)
Character string to be copied to the buffer.
Pointer to the data buffer to be copied.
Size of the buffer in bytes
Pointer to a LEAD buffer object to copy
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
LBuffer::Copy(lpStr) copies a string to the class objects buffer.
LBuffer::Copy(lpData, dwSize) copies the specified buffer to the class object's buffer. This results in two copies of the buffer.
LBuffer::Copy(pLBufferSrc) copies the specified class object's buffer. This results in two copies of the buffer.
Win32, x64.
For an example of LBuffer::Copy(lpStr), refer to LBuffer::Fill.
This is an example for LBuffer::Copy(lpData, dwSize):
L_INT LBuffer__CopyExample(LBitmapBase& LeadBitmap)
{
L_INT nRet;
LBuffer LeadBuffer;
LBuffer MyBuffer ;
nRet =(L_INT)LeadBitmap.GetRow(&LeadBuffer,6);
if(nRet < 1)
return nRet;
nRet =MyBuffer.Copy((L_CHAR *)LeadBuffer.Lock(),LeadBuffer.GetSize());
if(nRet !=SUCCESS)
return nRet;
LeadBuffer.Unlock();
return SUCCESS;
}
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