Updates part or all of the bitmap handle's palette with colors from your palette.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::PutColors(nIndex, nCount, pPalette)
The index of the first color to update.
The number of colors to update.
Pointer to an array of RGBQUAD structures that contains the color values.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
You specify the index of the first color and the number of colors to update in the pPalette. For the reverse action, refer to LBitmapBase::GetColors.
Win32, x64.
L_INT LBitmapBase__PutColorsExample()
{
L_INT nRet;
LBitmapBase MyBitmap,Bitmap2;
RGBQUAD Colors[256];
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =MyBitmap.Load(24);
if(nRet !=SUCCESS)
return nRet;
Bitmap2.SetFileName(MAKE_IMAGE_PATH(TEXT("8bits.bmp")));
nRet =Bitmap2.Load();
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.GetColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
nRet =Bitmap2.PutColors(0, 255, Colors);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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