Reads GML data stored in a JPEG 2000 file.
#include "ltwrappr.h"
L_INT LJp2FileFormat::ReadGMLData(pFileName, pGMLData)
Character string that contains the name of the JPEG 2000 file.
Pointer to the L_JP2_GMLDATA structure that is filled by GML data stored in the file.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
LJp2FileFormat::ReadGMLData reads GML data stored in a JPEG 2000 file. You must free this structure by calling the LJp2FileFormat::FreeGMLData function.
Win32, x64.
This example reads GML data stored in JPEG 2000 file format
L_INT LJp2FileFormat__ReadGMLDataExample(L_VOID)
{
LJp2FileFormat Engine;
L_JP2_GMLDATA GMLData;
L_INT nRet = 0;
/*Read GML data*/
GMLData.uStructSize = sizeof(L_JP2_GMLDATA);
nRet = Engine.ReadGMLData(MAKE_IMAGE_PATH(TEXT("image1.jpx")), &GMLData);
if(nRet != SUCCESS)
return nRet;
/*Free GML data*/
nRet = Engine.FreeGMLData( &GMLData);
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
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