Draws three-dimensional text into the associated device context.
#include "ltwrappr.h"
virtual L_INT LPaintEffect::Draw3dText(pRect, pszText, nAngle)
The bounding rectangle.
Text string.
The angle of the text, in tenths of degrees.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
If the current font is a TrueType font, you can rotate the text by specifying the angle.
Use LPaintEffect::SetTextParameters to control the properties of the 3d text.
Win32, x64.
L_INT LPaintEffect__Draw3dTextExample(LBitmapBase& LeadBitmap,HDC hDC)
{
L_INT nRet;
LPaintEffect LeadPaintEffect;
TEXTDLGPARAMS TextDlgParm;
RECT Rect;
LeadPaintEffect.SetBitmap(&LeadBitmap) ;
LeadPaintEffect.SetDC(hDC) ;
LeadPaintEffect.GetTextParameters(&TextDlgParm);
TextDlgParm.nAngle = 30;
TextDlgParm.uStyle = EFX_TEXT_RAISEDHEAVY;
TextDlgParm.bWordWrap = TRUE;
TextDlgParm.hFont = (HFONT)GetStockObject(SYSTEM_FONT);
TextDlgParm.bUseForeImage = TRUE ;
nRet = LeadPaintEffect.SetTextParameters(&TextDlgParm);
if(nRet != SUCCESS)
return nRet;
Rect.left = 50 ;
Rect.top = 50 ;
Rect.right = 200 ;
Rect.bottom = 200 ;
nRet = LeadPaintEffect.Draw3dText(&Rect,TEXT("LEADTOOLS"),30);
if(nRet != SUCCESS)
return nRet;
LeadPaintEffect.SetDC(0) ;
return SUCCESS;
}
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