Gets the number of unique colors in the class object's bitmap.
#include "ltwrappr.h"
virtual L_INT LBitmapBase::GetColorCount(puCount, uFlags=0)
Address of the variable to be updated with the number of unique colors.
Reserved for future use. Must be 0.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
This function supports signed data images.
This function supports 32-bit grayscale images.
Win32, x64.
L_INT LBitmapBase__GetColorCountExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
L_UINT32 uCount;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load(24);
if(nRet !=SUCCESS)
return nRet;
nRet =MyBitmap.GetColorCount(&uCount);
if(nRet !=SUCCESS)
return nRet;
return SUCCESS;
}
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