Gets the value of the global loop for the class object's bitmap list.
#include "ltwrappr.h"
L_UINT LBitmapList::GetGlobalLoop()
The value of the global loop for the bitmap list.
GlobalLoop is the loop count when playing an animation. 0 means continuous looping.
Win32, x64.
L_INT LBitmapList__GetGlobalLoopExample(L_TCHAR * pszFileName)
{
L_INT nRet;
LBitmapList BitmapList;
L_BOOL bHasGlobalLoop;
L_UINT uGlobalLoop;
nRet =BitmapList.Load (pszFileName);
if(nRet !=SUCCESS)
return nRet;
bHasGlobalLoop = BitmapList.HasGlobalLoop ();
if(bHasGlobalLoop ==TRUE)
uGlobalLoop = BitmapList.GetGlobalLoop ();
//...
return SUCCESS;
}
Help Collections
Raster .NET | C API | C++ Class Library | HTML5 JavaScript
Document .NET | C API | C++ Class Library | HTML5 JavaScript
Medical .NET | C API | C++ Class Library | HTML5 JavaScript
Medical Web Viewer .NET
Multimedia
Direct Show .NET | C API | Filters
Media Foundation .NET | C API | Transforms
Supported Platforms
.NET, Java, Android, and iOS/macOS Assemblies
Imaging, Medical, and Document
C API/C++ Class Libraries
Imaging, Medical, and Document
HTML5 JavaScript Libraries
Imaging, Medical, and Document