BALANCING

typedef struct _BALANCING 
{ 
   L_UINT uStructSize; 
   L_DOUBLE toRed; 
   L_DOUBLE toGreen; 
   L_DOUBLE toBlue; 
} BALANCING, *pBALANCING; 

The BALANCING structure provides color balancing information to the LBitmap::BalanceColors function.

Members

uStructSize

Size of this structure in bytes. Use sizeof() operator to calculate this value.

toRed

Value that represents the percentage of the red color value that should be distributed to the red component. Possible values are 0.0 to 1.0.

toGreen

Value that represents the percentage of the green color value that should be distributed to the green component. Possible values are 0.0 to 1.0.

toBlue

Value that represents the percentage of the blue color value that should be distributed to the blue component. Possible values are 0.0 to 1.0.

Comments

If a BALANCING structure used to redistribute the red value of a pixel contains the following values:

toRed = 0.50
toGreen = 0.50
toBlue = 0.0

then 50% of the current red value of the pixel will be added to the new red value for the pixel and 50% of the current red value of the pixel will be added to the new green value for the pixel. For a more detailed description of how this works, refer to LBitmap::BalanceColors.

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