L_BOOL LBitmapBase::EnablePlayBackTransparency(bEnable)
Enables or disables the use of animation playback transparency.
Flag that indicates whether to enable the use of transparency for the playback. Possible values are:
Value | Meaning |
---|---|
TRUE | Enable the use of transparency for the playback. |
FALSE | Disable the use of transparency for the playback. |
The previous setting.
Call this function to enable or disable the use of animation playback transparency.
Win32, x64.
L_INT LBitmapBase__EnablePlayBackTransparencyExample()
{
L_INT nRet;
LBitmapBase MyBitmap;
MyBitmap.SetFileName(MAKE_IMAGE_PATH(TEXT("image1.cmp")));
nRet =MyBitmap.Load();
if(nRet !=SUCCESS)
return nRet;
MyBitmap.EnablePlayBackTransparency(TRUE);
return SUCCESS;
}
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